/**
 * MarioEnemy_PiranhaPlant
 * @extends MarioEnemy
 * @version 2010.12.04
 */

class MarioEnemy_PiranhaPlant extends MarioEnemy;

/**
 * PostBeginPlay
 * @version 2010.12.04
 */
simulated function PostBeginPlay()
{
	if(MyController != none)
	{
		MyController = Spawn(class'MarioEnemy_PiranhaPlantAI', self);
		MyController.SetPawn(self);
	}
   
	Super.PostBeginPlay();
	SetDrawScale(4.0);
}

defaultproperties
{
	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
		StaticMesh       = StaticMesh'MarioMeshes.Piranha';
		LightEnvironment = MyLightEnvironment;
	End Object
	
	NPCMesh = StaticMeshComponent0;
	Mesh    = SkeletalMeshComponent0;
	Components.Add(StaticMeshComponent0);
}
